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Rogue Spear Character Generator, version 1.1
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by Ken Adams (kerebrus@bigfoot.com)

This program must be run in your Rogue Spear directory!  It will not create the files if it's run anywhere else.

I wrote this program more as an exercise in programming than anything else.  It's pretty easy to make your own characters already since they're only text files, but I thought this would be an even handier way to create them.

I've also added a skillpoint system, so you can't have a super character with 100's in everything.  This is for those who want to honestly create their own squadrons of varying expertise.  Still, I've given what I consider to be plenty of spare points, but if you have any comments or suggestions, please feel free to mail me at kerebrus@bigfoot.com.

This program creates three files, each named after the last name of the character you created, and each located in the following directories:

	(For this example, the character created is Ken Adams)

	data/actor/adams.act

	data/text/bios/english/adams.bio

	data/text/profile/english/adams.prf

The game will only use the created character in single player if you're practicing the mission, playing terrorist hunt or lone wolf.

To add your character to the full single-player campaign, modify the file RM01.MIS, located in the DATA/MISSION directory (make a backup of the file first).  Scroll down toward the bottom of the file, and look for the "Roster Modifiers" section.  Change the "Number Operatives" to reflect however many new characters you're going to add, and then simply add their names to the following list (in any order).  This will make your character show up in a new campaign.

If you're going to be using these characters in a multiplayer game, everyone you play with will need the .ACT file.  The other two files contain profile information, and are used only in single-player; if your buddies want to use your character in their campaigns, they'll need all 3 files.

Enjoy!

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Version History:
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1.1 -	Fixed a typo that broke characters using the Bogart portrait
    -	Added explanation of RM01.MIS file so single-player campaigns can work
    -	Improved the conversion of weight and height so it's accurate

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Future Versions:
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- I'd like to completely automate the program so the user doesn't have to do any manual editing.

- I'd also like to include the ability to add custom portraits (though how to implement this will take some thinking, since I'd have to add an unknown set of pictures to the program at runtime).

Special thanks to those who have emailed me with support, praise, and suggestions!  You know who you are!

- Ken Adams (kerebrus@bigfoot.com)